Tag Archives: Haskell

Designing a Functional Rendering Pipeline

Well, it’s been ages since I last blogged anything. I feel ashamed… It’s been quite busy on my end. I’ve had plenty of projects to work on.

There’s a bright side to all this – I now have two more languages solidly under my belt! The first is C++, which is something I’ve only had really basic knowledge on up until now. I’ve been neglecting it mostly because it sucks, but it’s become a lot easier to stand now that the new version is finalized. Glory be to lambdas on high!

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