Tag Archives: Functional

I’m Alive! (Or, the Game of Life in F#)

Things have been pretty busy lately. Over the summer, I got my first job working as a programmer. A little over a month ago, I began attending university (first year). While the experiences thus far have been excellent on both counts, there have been a couple unfortunate downsides:

  1. I’ve barely had any time to blog. Not such an issue, since my writing sucks anyway 🙂
  2. I’ve had absolutely no time to sit down and write a game (!!!)

Surely I can’t be that busy… can I? There’s another reason: I’ve become totally addicted to functional programming. Continue reading

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Designing a Functional Rendering Pipeline

Well, it’s been ages since I last blogged anything. I feel ashamed… It’s been quite busy on my end. I’ve had plenty of projects to work on.

There’s a bright side to all this – I now have two more languages solidly under my belt! The first is C++, which is something I’ve only had really basic knowledge on up until now. I’ve been neglecting it mostly because it sucks, but it’s become a lot easier to stand now that the new version is finalized. Glory be to lambdas on high!

Continue reading